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WILL KIMBER
Games Design portfolio

This project was my first experience with maya. The requirements for this project were to design, block out and add basically functionality to a level that was inspired by an existing game. For this level I chose uncharted to base the game off. This project was very useful in learning the software, brush tools and blueprints.
Here I have some of the original plans and the critical path for the level.


Here is some of the feedback that I received in response to testing. I have also included before and after screenshots to show the visual improvements that were made after conducting several rounds of testing.


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