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Unreal Engine - 
Mario Level

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This project was my first experience with unreal engine. The requirements for this project were to design, block out and add basically functionality to a level that was inspired by an existing game. For this level I chose super Mario odyssey to base the game off. This project was very useful in learning the software, brush tools and blueprints.
Here I have some of the original plans and the critical path for the level

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Here is some of the feedback that i received in response to testing. I have also included before and after screenshots to show the visual improvements that were made after conducting several rounds of testing. 
 

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